An interesting article over at the BLDGBLOG about procedural generation of cities. That’s a topic I’m really interested in and that article is a good quick read with some interesting links to further stories.
Especially noteworthy are the game Subversion from Introversion and the procedural city project from Shamus Young of DM of the Rings webcomic fame. Also Viktor Antonov, designer of City 17 is mentioned in there. If you remember, I’ve already stumbled over him in the EDGE podcast I linked to a few days back.
Check it out.
Also if anyone has some additional info on Marco Corbettas Structure, I’d love if you could share…
EDIT: Here’s a YouTube video on Structure.
Dann interessieren dich bestimmt auch die folgenden Beiträge des digitalurban-Blogs zur CityEngine des Zürcher ETH Spinoffs Procedural:
http://digitalurban.blogspot.com/search/label/CityEngine
with regard to procedural cities, there is much more:
For example, check out the 3DS Plugin “Greeble” which is ideal for the creation of “fantasy” procedural cities: http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-1-skyscraper-1.html
Yeah I know Greeble. I’ve used it years ago. I actually found it on the cd that came with a 3d modelling book.
Also I think we talked about the ETH Spinoff before. It certainly looks interesting but so far I think subversion is the most promising project. It certainly looks the coolest to me.
Hah. And this time I was faster than Kotaku:
http://kotaku.com/5349019/architecture-in-games
And here is another free plugin for 3DS. The YouTube video looks awesome!
http://bit.ly/BKILW
Wow. That is one excellent link!
it`s me again…. 🙂 Two news pieces on city scripts: First, the Tysonibele Generator has improved even further and now comes with textures. In the near future, it will replace the need for architects, I`m afraid… 😉
http://www.tysonibele.com/
Second, there is now a procedural city generation script for Blender, written in Python:
http://www.youtube.com/watch?v=HROU3gLcgfg
Build you own city for free!
I feel slightly obsolete now 😀